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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Channels


Channels are the second primitive in the language that allows us to write concurrent applications. We have talked a bit about channels in the Communicating sequential processes section.

Channels are the way we communicate between processes. We could be sharing a memory location and using mutexes to control the processes' access. But channels provide us with a more natural way to handle concurrent applications that also produces better concurrent designs in our programs.

Our first channel

Working with many Goroutines seems pretty difficult if we can't create some synchronization between them. The order of execution could be irrelevant as soon as they are synchronized. Channels are the second key feature to write concurrent applications in Go.

A TV channel in real life is something that connects an emission (from a studio) to millions of TVs (the receivers). Channels in Go work in a similar fashion. One or more Goroutines can work as emitters, and one or more Goroutine can act as receivers...

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