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GLSL Essentials

You're reading from   GLSL Essentials If you're involved in graphics programming, you need to know about shaders, and this is the book to do it. A hands-on guide to the OpenGL Shading Language, it walks you through the absolute basics to advanced techniques.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849698009
Length 116 pages
Edition 1st Edition
Languages
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Author (1):
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Jacobo Rodriguez Jacobo Rodriguez
Author Profile Icon Jacobo Rodriguez
Jacobo Rodriguez
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Toc

Chapter 4. Fragment Shaders

Fragment shaders are probably the most important type of shaders of all. They are so important that a casual reader would understand them simply as shaders.

Using fragment shaders is the only way of painting something on the screen. They are responsible for updating the framebuffer with colors and depth; so, in short, in the last term, all that you see on the screen is painted by a fragment shader.

In this chapter we will learn how fragment shaders are executed, what they can do, and what they can't. Also, we will see how fragment shaders interact with other pipeline stages.

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