More about Animations
We have seen a lot about the Animation workflow in Unity, yet a lot has been left out. This section presents some relatively advanced topics of the Animation workflow in Unity, and they are not needed to develop our Tower Defense Game. In fact, some of these applies only on 3D, but I feel that it's worthwhile to mention them to have a rough, but complete picture of the whole workflow for Animations in Unity. Therefore, feel free to skip this section, or read without focus to understand completely what's written. You can always come back here later, maybe when you've finished the book, for a deeper look to its content.
Note
All the following sections are not intended to explain in detail how to use these tools in Unity, but rather to be aware of their existence and functionalities so as to learn them later on when you are a bit more practical with Unity.
Avatars
In the case of 3D characters, and especially for humanoids, you need to rig your character, which means to match...