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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Creating the terrain


Unity terrain is essentially the ground in your game environment; it is your landscape. Unity has several tools that we can use to create, shape, and customize the terrain.  We will use those tools later in this chapter.

For our game, we will use a terrain that was created from a height map and then edited in Photoshop. If you are interested in learning how to accomplish this, read the Importing the terrain section. Otherwise, you can skip this brief section and resume with the section on importing the terrain.

Working with height maps

You will find a lot of free height maps with a simple internet search. Once you have the one you want, perform the following steps:

Note

This subsection is not required and only provided for informational purposes. The game's terrain file will be provided along with instructions on how to incorporate it in our game.

  1. Open PhotoShop and select File | New. Use the following settings:

Component

Setting

Width

512 pixels

Height

512 pixels

Resolution

72 pixels...

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