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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course 2. Communication and Collaboration (Labels and Forums) FREE CHAPTER 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Mount Orange demo Moodle site


It is best to follow these steps in your own test Moodle course that you will set up on www.moodle.com. As an example, we will refer to the demonstration course on Mount Orange School at http://school.demo.moodle.net/course/view.php?id=63:

  1. Go to http://school.demo.moodle.net/login/index.php.

  2. Log in to this free test site with the teacher username and moodle password.

  3. Take a note of the message in the bottom right corner that states the number of minutes until the site is automatically reset (maximum of 60 minutes). Any change that you make will be wiped at this point, so play away—you can't break it!

    Figure 2.1: The preceding screenshot is of a free demonstration site to experiment with Moodle LMS using the fictional "Mount Orange School"

You are now logged in to this test Moodle site as Jeffrey Sanders, a teacher at a fictional place called Mount Orange School. From the My home page, find the course "The Impressionists" that we will use as a demonstration course...

You have been reading a chapter from
Gamification with Moodle
Published in: Oct 2015
Publisher:
ISBN-13: 9781782173076
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