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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Chapter 10: Serialization System and Assets Management in Unity and Azure

In the last chapter, Chapter 9, Using Data-Oriented Technology Stack in Unity, we learned what the data-oriented technology stack is and how you can use this technology to take advantage of multicore processors to improve the performance of your game. In this chapter, we will cover some other important topics in Unity development, namely, serialization and asset management in Unity. Usually, a game not only has code but also consists of many different kinds of assets, such as models, textures, and audio. Hence, understanding what the serialization system in Unity is and what the assets workflow is can help you better develop games with Unity.

In the last section of this chapter, we will also explore an interesting topic – how to use the Azure Cloud storage services to host the content of a Unity game and load the content from the Azure Cloud to the Unity game by using Unity's Addressable Assets...

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