Preface
Game Development with Godot and Blender is a comprehensive introduction for those who are new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling actually is, before diving into using Blender to create, rig, and animate our models. We will also make sure that these assets are game-ready, making it easy for you to import them into Godot and use your assets effectively and efficiently. Then, in Godot, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of the book, you will have a seamless workflow between Blender and Godot that is specifically geared towards game development and will have created a point-and-click adventure game following our instructions and guidance. Beyond this point, you should be able to take these newly acquired skills and create your own 3D games from conception to completion!