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Flutter Cookbook, Second Edition

You're reading from   Flutter Cookbook, Second Edition 100+ step-by-step recipes for building cross-platform, professional-grade apps with Flutter 3.10.x and Dart 3.x

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Length 712 pages
Edition 2nd Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (19) Chapters Close

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App FREE CHAPTER 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Using StreamBuilder to create reactive user interfaces

Streambuilder is a widget that listens to events emitted by a stream, and whenever an event is emitted, it rebuilds its descendants. Like the FutureBuilder widget, which we saw in Chapter 7, The Future Is Now: Introduction to Asynchronous Programming, StreamBuilder makes it extremely easy to build reactive user interfaces that update every time new data is available.

In this recipe, we will update the text on the screen with StreamBuilder. This is very efficient compared to the update that happens with a setState method and its build call, as only the widgets contained in StreamBuilder are actually redrawn.

Getting ready

In order to follow along with this recipe, you will build an app from scratch. Call this new app streambuilder_app.

How to do it...

For this recipe, we will create a stream and use StreamBuilder to update the user interface. Perform the following steps:

  1. In your new app, in the lib...
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