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Flutter Cookbook
Flutter Cookbook

Flutter Cookbook: Over 100 proven techniques and solutions for app development with Flutter 2.2 and Dart

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Profile Icon Simone Alessandria Profile Icon Kayfitz
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.2 (16 Ratings)
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Arrow left icon
Profile Icon Simone Alessandria Profile Icon Kayfitz
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Full star icon Full star icon Full star icon Full star icon Half star icon 4.2 (16 Ratings)
Paperback Jun 2021 646 pages 1st Edition
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$35.98 $39.99
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Renews at $19.99p/m
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Flutter Cookbook

Dart: A Language You Already Know

At its heart, Dart is a conservative programming language. It was not designed to champion bold new ideas, but rather to create a predictable and stable programming environment. The language was created at Google in 2011, with the goal of unseating JavaScript as the language of the web.

JavaScript is a very flexible language, but its lack of a type system and misleadingly simple grammar can make projects very difficult to manage as they grow. Dart aimed to fix this by finding a halfway point between the dynamic nature of JavaScript and the class-based designs of Java and other object-oriented languages. The language uses a syntax that will be immediately familiar to any developer who already knows a C-style language.

This chapter also assumes that Dart is not your first programming language. Consequently, we will be skipping the parts of the Dart language where the syntax is the same as any other C-style language. You will not find anything in this chapter about loops, if statements, and switch statements; they aren't any different here from how they are treated in other languages you already know. Instead, we will focus on the aspects of the Dart language that make it unique.

In this chapter, we will cover the following recipes, all of which will function as a primer on Dart:

  • Declaring variables  var versus final versus const
  • Strings and string interpolation
  • How to write functions
  • How to use functions as variables with closures
  • Creating classes and using the class constructor shorthand
  • Defining abstract classes
  • Implementing generics
  • How to group and manipulate data with collections
  • Writing less code with higher-order functions
  • Using the cascade operator to implement the builder pattern
  • Understanding Dart Null Safety
If you are already aware of how to develop in Dart, feel free to skip this chapter. We will be focusing exclusively on the language here and will then cover Flutter in detail in the next chapter.

Technical requirements

This chapter will focus purely on Dart instead of Flutter. There are two primary options for executing these samples:

  • DartPad (https://dartpad.dartlang.org): DartPad is a simple web app where you can execute Dart code. It's a great playground for trying out new ideas and sharing code.
  • IDEs: If you wish to try out these samples locally with complete code support, then you can use either Visual Studio Code or IntelliJ.

Declaring variables – var versus final versus const

Variables are user-defined symbols that hold a reference to some value. They can range from a single number to large object graphs. It is virtually impossible to write a useful program without at least one variable. You can probably argue that almost every program ever written can be boiled down to taking in some input, storing that data in a variable, manipulating the data in some way, and then returning an output. All of this would be impossible without variables.

Recently, a new trend has appeared in programming that emphasizes immutability. This means that once the values are stored in a variable, that's it  they cannot change. Immutable variables are safer, produce no side effects, and lead to fewer bugs as a consequence.

In this recipe, we will create a small toy program that will declare variables in the three different ways that Dart allows  var, final, and const

Getting ready

Install the following before you get started with this recipe:

  • DartPad:
    1. In your browser, navigate to https://dartpad.dartlang.org.
  • Visual Studio Code:
    1. Double-check that the DartCode plugin has been installed. If you followed the steps in the previous chapter, you should be good to go.
    2. Press Command + N to create a new file and save it as main.dart.
  • IntelliJ:
    1. Double-check that you have the Dart plugin installed.
    2. Select Create new project. The following dialog will appear, asking what language and configuration you want to use: 

    1. Pick Dart as your language and then select Console Application. This effectively runs the same commands as the command-line instructions but wraps everything in a nice GUI.
When working with the code samples in this book, it is strongly discouraged that you copy and paste them into your IDE. Instead, you should transcribe the samples manually. The act of writing code, not copying/pasting, will allow your brain to absorb the code and see how tools such as code completion and DartFmt make it easier for you to type code. If you copy and paste, you'll get a working program, but you will also learn nothing.

How to do it...

Let's get started with our first Dart project. We will start from a blank canvas:

  1. Open main.dart and delete everything. At this point, the file should be completely empty. Now, let's add the main function, which is the entry point for every Dart program:
main() {
variablePlayground();
}
  1. This code won't compile yet because we haven't defined that variablePlayground function. This function will be a hub for all the different examples in this recipe:
void variablePlayground() {
basicTypes();
untypedVariables();
typeInterpolation();
immutableVariables();
}

We added the void keyword in front of this function, which is the same as saying that this function returns nothing.

  1. Now, let's implement the first example. In this method, all these variables are mutable; they can change once they've been defined:
void basicTypes() {
int four = 4;
double pi = 3.14;
num someNumber = 24601;
bool yes = true;
bool no = false;
int nothing;

print(four);
print(pi);
print(someNumber);
print(yes);
print(no);
print(nothing == null);
}

The syntax for declaring a mutable variable should look very similar to other programming languages. First, you declare the type and then the name of the variable. You can optionally supply a value for the variable after the assignment operator. If you don't supply a value, that variable will be set to null.

  1. Dart has a special type called dynamic, which is a sort of "get out of jail free" card from the type system. You can annotate your variables with this keyword to imply that the variable can be anything. It is useful in some cases, but for the most part, it should be avoided:
void untypedVariables() {
dynamic something = 14.2;
print(something.runtimeType); //outputs 'double'
}
  1. Dart can also infer types with the var keyword. var is not the same as dynamic. Once a value has been assigned to the variable, Dart will remember the type and it cannot be changed later. The values, however, are still mutable:
void typeInterpolation() {
var anInteger = 15;
var aDouble = 27.6;
var aBoolean = false;

print(anInteger.runtimeType);
print(anInteger);

print(aDouble.runtimeType);
print(aDouble);

print(aBoolean.runtimeType);
print(aBoolean);
}
  1. Finally, we have our immutable variables. Dart has two keywords that can be used to indicate immutability  final and const

The main difference between final and const is that const must be determined at compile time; for example, you cannot have const containing DateTime.now() since the current date and time can only be determined at runtime, not at compile time. See the How it works... section of this recipe for more details.
  1. Add the following function to the main.dart file:
void immutableVariables() {
final int immutableInteger = 5;
final double immutableDouble = 0.015;

// Type annotation is optional
final interpolatedInteger = 10;
final interpolatedDouble = 72.8;

print(interpolatedInteger);
print(interpolatedDouble);

const aFullySealedVariable = true;
print(aFullySealedVariable);
}

How it works...

An assignment statement in Dart follows the same grammar as other languages in the C language family:

// (optional modifier) (optional type) variableName = value;
final String name = 'Donald'; //final modifier, String type

First, you can optionally declare a variable as either varfinal, or const, like so:

var animal = 'Duck';
final numValue = 42;
const isBoring = true;

These modifiers indicate whether the variable is mutable. var is completely mutable as its value can be reassigned at any point. final variables can only be assigned once, but by using objects, you can change the value of its fields. const variables are compile-time constants and are fully immutable; nothing about these variables can be changed once they've been assigned.

Please note that you can only specify a type when you're using the final modifier, as follows:

final int numValue = 42; // this is ok
// NOT OK: const int or var int.

After the final modifier, you can optionally declare the variable type, from simple built-in types such as int, double, and bool, to your own more complex custom types. This notation is standard for languages such as Java, C, C++, Objective-C, and C#.

Explicitly annotating the type of a variable is the traditional way of declaring variables in languages such as Java and C, but Dart can also interpolate the type based on its assignment. In the typeInterpolation example, we decorated the types with the var keyword; Dart was able to figure out the type based on the value that was assigned to the variable. For example, 15 is an integer, while 27.6 is a double. In most cases, there is no need to explicitly reference the type; the compiler is smart enough to figure this out. This allows us, as developers, to write succinct, script-like code and still take advantage of inherent gains that we get from a type-safe language.

The difference between final and const is subtle but important. A final variable must have a value assigned to it in the same statement where it was declared, and that variable cannot be reassigned to a different value:

final meaningOfLife = 42;
meaningOfLife = 64; // This will throw an error

While the top-level value of a final variable cannot change, its internal contents can. In a list of numbers that have been assigned to a final variable, you can change the internal values of that list, but you cannot assign a completely new list.

const takes this one step further. const values must be determined at compile time, new values are blocked from being assigned to const variables, and the internal contents of that variable must also be completely sealed. Typically, this is indicated by having the object have a const constructor, which only allows immutable values to be used. Since their value is already determined at compile time, const values also tend to be faster than variables.

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Key benefits

  • Work through practical recipes for building mobile applications with Flutter
  • Quickly build and iterate on your user interface (UI) with hot reload
  • Fix bugs and prevent them from reappearing using Flutter's developer tools and test suites

Description

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.

Who is this book for?

If you’re familiar with the basic concepts of programming and have your eyes set on developing mobile apps using Dart, then this book is for you. As a beginner, you’ll benefit from the clear and concise step-by-step recipes, while a more experienced programmer will learn best practices and find useful tips. You’ll get the most out of this book if you have experience coding in either JavaScript, Swift, Kotlin, Java, Objective-C, or C#.

What you will learn

  • Use Dart programming to customize your Flutter applications
  • Discover how to develop and think like a Dart programmer
  • Leverage Firebase Machine Learning capabilities to create intelligent apps
  • Create reusable architecture that can be applied to any type of app
  • Use web services and persist data locally
  • Debug and solve problems before users can see them
  • Use asynchronous programming with Future and Stream
  • Manage the app state with Streams and the BLoC pattern
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Table of Contents

16 Chapters
Getting Started with Flutter Chevron down icon Chevron up icon
Dart: A Language You Already Know Chevron down icon Chevron up icon
Introduction to Widgets Chevron down icon Chevron up icon
Mastering Layout and Taming the Widget Tree Chevron down icon Chevron up icon
Adding Interactivity and Navigation to Your App Chevron down icon Chevron up icon
Basic State Management Chevron down icon Chevron up icon
The Future is Now: Introduction to Asynchronous Programming Chevron down icon Chevron up icon
Data Persistence and Communicating with the Internet Chevron down icon Chevron up icon
Advanced State Management with Streams Chevron down icon Chevron up icon
Using Flutter Packages Chevron down icon Chevron up icon
Adding Animations to Your App Chevron down icon Chevron up icon
Using Firebase Chevron down icon Chevron up icon
Machine Learning with Firebase ML Kit Chevron down icon Chevron up icon
Distributing Your Mobile App Chevron down icon Chevron up icon
Flutter Web and Desktop Chevron down icon Chevron up icon
About Packt Chevron down icon Chevron up icon

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ADITYA Aug 09, 2021
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One of the best resource for anything looking and learn flutter as well as sharpen their skills. Everything is intuitive and easy to understand. I highly recommend this book to beginners and also to experienced individuals
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Rachana Sep 21, 2021
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Highly recommended book for flutter users The book is updated and the very latest version. It covers everything, its one of the first full fledged book that covers each and everything in detail. Its for anyone who has just started flutter and is looking for guide form basics.
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paulsm Oct 24, 2021
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Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk. It has 100s of great examples. But more importantly, the authors explain the "whys" for behind each of the features they discuss. The materials are completely up-to-date. The audience is everybody from a "beginner" to "experienced developers": the only prerequisite is having some familiarity with at least one object-oriented programming language (like C#, Java or Python, among others).If you're interested in Flutter - or even if you've already developed a few Flutter apps - I can't recommend this book highly enough.
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Antonio Aguilar Nov 04, 2021
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This book isn't like many of your "cookbook" style programming books which assume some level of understanding of the programming language. This books is designed for beginners who don't know any dart/flutter, and teaches you with robust code examples (unlike many books that only show you a snippet and expect you to follow along somehow without the greater context). That makes it pretty thick as half or more of the pages are just code, but it's worth the bulk for sure. At almost half way through I've found a few minor errors in the code but overall this book is one of the best I've read for learning a new language.
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abby1999 Aug 17, 2021
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I can wholeheartedly recommend this book to anyone wanting to pick up not JUST Flutter, but also the fundamentals of dart, working with Firebase, MLKit, and SO much more.What really impresses me is that Simone has even taken time to go deep into software architecture and design fundamentals (model view patterns, proper state management and so on), and personalized it to the Flutter/Dart paradigm. He covers everything from setting the Flutter kit up on your PC, to deploying Flutter apps, packages, websites and more.The bottom line is, if you're looking for a one stop solution for all your Flutter learning needs, THIS IS IT.Thanks for the amazing work put into this, Simone, and everyone else who contributed to it.
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