- Overriding a private virtual function allows modification of the behavior of the class by keeping its public interface untouched.
- It's a behavioral design pattern in which an object encapsulates an action and all the information required to perform the action.
- By sharing data with other objects as much as possible. When we have a lot of objects with a similar structure, sharing repeated data across objects minimizes the use of memory.
- The observer notifies subscriber objects regarding an event, while the mediator plays the role of a connection hub between intercommunicating objects.
- Designing the game loop as an infinite loop is reasonable because, theoretically, the game might never end and only end when the player commands it to.
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