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Enhancing Virtual Reality Experiences with Unity 2022

You're reading from   Enhancing Virtual Reality Experiences with Unity 2022 Use Unity's latest features to level up your skills for VR games, apps, and other projects

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781804619537
Length 566 pages
Edition 1st Edition
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Author (1):
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Steven Antonio Christian Steven Antonio Christian
Author Profile Icon Steven Antonio Christian
Steven Antonio Christian
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Table of Contents (25) Chapters Close

Preface 1. Part 1: Philosophy and Basics of Understanding Virtual Reality
2. Chapter 1: Philosophy of Building Immersive Experiences FREE CHAPTER 3. Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
4. Chapter 2: Building VR Scenes in Unity 5. Chapter 3: Working with Inputs and Interactions 6. Chapter 4: Using Game Objects, Materials, and Prefabs 7. Chapter 5: Implementing Animation – Physics and Colliders 8. Chapter 6: Lighting Your Worlds and Experiences 9. Chapter 7: Creating Immersion with Sound 10. Chapter 8: Working with C#, Unity Events, and Input Actions 11. Chapter 9: Unlocking the Power of Render Pipelines 12. Part 3: Projects: Putting Skills Together
13. Chapter 10: Design Thinking for Virtual Reality Experiences 14. Chapter 11: Adding Audio to a Virtual Reality World 15. Chapter 12: Building an Art Gallery 16. Chapter 13: Animating a Virtual Reality Experience 17. Chapter 14: Recording Virtual Reality Videos 18. Chapter 15: Enhancing Virtual Reality Rigs 19. Chapter 16: Triggering Actions in Virtual Reality 20. Chapter 17: Destroying Objects in Virtual Reality 21. Part 4: Final Touches
22. Chapter 18: Optimizing Your Virtual Reality Experiences 23. Index 24. Other Books You May Enjoy

Summary

In this chapter, we covered a variety of topics that are essential for orienting ourselves in a VR developer’s mindset. We covered the basics of what an immersive experience is, what the different types of immersive experiences are, and what elements distinguish each of them. We then explored the various components and technical skills required to build VR experiences.

VR is a medium that incorporates various hardware such as HMDs and motion controllers with software to create experiences that go beyond games. VR has applications in the healthcare, entertainment, and education industries too.

At the end of this chapter, we explored how to set up expectations for ourselves and our projects. We went through all the necessary steps required to complete a full project and developed a checklist we can use in future chapters to improve our creative process and VR development workflow.

In the next chapter, we will dive deep into the Unity game engine. We will learn the basics of what it is and how to use it to build VR experiences.

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Enhancing Virtual Reality Experiences with Unity 2022
Published in: Nov 2023
Publisher: Packt
ISBN-13: 9781804619537
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