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Domain-Driven Design with Golang

You're reading from   Domain-Driven Design with Golang Use Golang to create simple, maintainable systems to solve complex business problems

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781804613450
Length 204 pages
Edition 1st Edition
Languages
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Author (1):
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Matthew Boyle Matthew Boyle
Author Profile Icon Matthew Boyle
Matthew Boyle
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1: Introduction to Domain-Driven Design
2. Chapter 1: A Brief History of Domain-Driven Design FREE CHAPTER 3. Chapter 2: Understanding Domains, Ubiquitous Language, and Bounded Contexts 4. Chapter 3: Entities, Value Objects, and Aggregates 5. Chapter 4: Exploring Factories, Repositories, and Services 6. Part 2: Real -World Domain-Driven Design with Golang
7. Chapter 5: Applying Domain-Driven Design to a Monolithic Application 8. Chapter 6: Building a Microservice Using DDD 9. Chapter 7: DDD for Distributed Systems 10. Chapter 8: TDD, BDD, and DDD 11. Index 12. Other Books You May Enjoy

Getting started with our CoffeeCo system

Now that we understand what our business does, let’s begin to build a domain-driven system to satisfy all the requirements.

Let’s start by initializing a new Golang project:

  1. We will create a new project called coffeeco in our Dev folder using GoLand; you can use whichever IDE you like:

Figure 5.2 – Project creation screen in GoLand

  1. Next, we will create an internal folder with a loyalty folder inside, as follows:

Figure 5.3 – Our project structure so far

The internal folder is a special folder in Golang. Anything within the internal directory cannot be imported by other projects. This is a great fit for DDD as we do not want our domain code to be part of our public API. To automatically enforce this, we will be putting all our domain code inside this internal folder.

  1. Before we can write any code about the loyalty scheme, we need to define...
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