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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Chapter 10. Rendering Programming

The CryENGINE renderer is most likely the most well-known part of the engine, providing highly complex graphical features with great performance on platforms such as PC, Xbox 360, and PlayStation 3.

In this chapter we will cover the following topics:

  • Learning the basic workings of the renderer
  • Seeing how each frame is rendered to the world
  • Learning the basics of shader authoring
  • Learning how it's possible to modify static objects at runtime
  • Modifying a material at runtime
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