Playing animations on entities in the Track View
In most cut-scenes, it is far easier to bring in authored animation on characters and even objects from a DCC tool such as 3ds Max.
To be able to play these animations back in the Track View is a valuable tool as it allows for more customization in what they want to achieve.
Getting ready
You must have created a new cut-scene in a level and added a camera to it.
How to do it...
Let's play some animation on an entity in the Track View:
Add an object of interest to the scene, for the camera to focus on.
In this example, you will add a human character, with a simple animation.
Note
For characters in cinematics, an
AnimObject
is used, as opposed to an AI Entity, for performance reasons. Also, because anAnimObject
doesn't have AI, the AI system won't conflict/fight with the Track View system.Select the AnimObject in the RollupBar and drag it into the level. With the AnimObject selected, click Entity Properties in the RollupBar and set the string of the...