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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Need for a machine gun


In this recipe, we will do something fun with the car and attach a machine gun to the vehicle and have it be fired from the driver's seat.

Getting ready

Complete the Creating a new car XML recipe. Then open MyVehicle.xml in Notepad or an equivalent editor. Delete the following cells from MyVehicle.xml:

<Weapons>
  <Primary/>
</Weapons>
<ActionParts/>

How to do it...

In the cells that were just deleted (as they were obsolete), copy the following lines:

<SeatActions>
  <SeatAction class="Weapons">
    <Weapons isSecondary="0">
      <Weapons>
        <Weapon class="AsianCoaxialGun" part="body">
          <Helpers>
            <Helper value="mgun_out"/>
          </Helpers>
        </Weapon>
      </Weapons>
    </Weapons>
  </SeatAction>
</SeatActions>

How it works...

The newly added <Sea tAction> tag is used for any weapons that are made for the vehicles. The weapon itself...

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