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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Exploring some utility crates

Before moving on to looking at how to use the most complex crates, let's take a look at some basic Rust crates. These are not a part of the standard library, but they are useful in many different kinds of projects. They should be known by all Rust developers since they are of general applicability.

Pseudo-random number generators – the rand crate

The ability to generate pseudo-random numbers is needed for several kinds of applications, especially for games. The rand crate is rather complex, but its basic usage is shown in the following example (named use_rand):

// Declare basic functions for pseudo-random number generators.
use rand::prelude::*;

fn main() {
// Create a pseudo-Random Number Generator for the current thread
let mut rng = thread_rng();

// Print an integer number
// between 0 (included) and 20 (excluded).
println!("{}", rng.gen_range(0, 20));

// Print a floating-point number
// between 0 (included) and...
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