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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Gameā€™s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Loading the UI scene additively

To see all the work we have done in this chapter, we will need to load the UI scene on top of the level scene, which we call loading additively, which is the opposite of the standard single scene load that replaces the current loaded scene with a new one. We want to use both scenes together, adding the UI to our level.

Before we start, we need to tell Unity what are the scenes we want to consider as part of the game. By default, no scene is added to the game build, and that is also a problem in the Editor because when we want to manually load a scene, Unity will need to know what that scene is.

To add scenes, click File | Build Settingsā€¦. At the top of the Build Settings window, in the Scenes in Build section, we will need to add our scenes. Drag and drop both the Level01 and GameUI scenes from the Scenes folder in the Project view into the area below the Scenes in Build section. Make sure to have the Level01 scene as the first on the list...

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