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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Using Animator Controllers


While recording animations as Timeline tracks is very convenient, it does have limitations. Those animations "live" in the Timeline. But, sometimes you want to treat animations as assets in their own right. For example, you would use Animation Clips if you want an animation to loop repeatedly, or transition between animations, or blend their actions, or apply the same set of animation curves to other objects.

We will take a look at a couple of existing examples of Animators and then use the existing birds one to make our Bluejay fly.

Definitions for Animation and Animator

Animators have been the standard way of managing Animation Clips in Unity, before Timeline. It uses an Animator Component, an Animator Controller, and an Animation Clip. Fortunately, if you create a new Animation Clip on an object, Unity creates each of these items for you. But it's important to understand how they fit together.

Briefly, from the Unity manual (https://docs.unity3d.com/Manual/animeditor...

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