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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Creating a lively menu screen


The main menu needs to look something like this, but our dragon needs to be flying. Therefore, the castle wall and the backdrop should also move.

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Judging from the screenshot, you already know that we will be covering a major chunk of the game just creating this screen. Well, what can you do, our little dragon always wants to fly! So let's take some time and analyze the various things we need to do in order to accomplish the lively fairy tale menu screen.

Here are the things we need to implement:

  1. Create a dragon that can fly. Don't worry the frame animation takes care of that, we just need to move him!

  2. Create an environment with a background, some stars, and two continuously scrolling layers with a parallax effect.

  3. Create the basic UI.

Our first task dictates that we must create a dragon that can fly. This means our character must have an animation wherein it flaps its wings and some motion so that it moves upwards and downwards.

We will create the frame animation...

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