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Cocos2d Game Development Essentials

You're reading from   Cocos2d Game Development Essentials For new users - a quickstart guide to bringing your mobile game ideas to life with Cocos2D

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390327
Length 136 pages
Edition 2nd Edition
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Author (1):
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Ben Trengrove Ben Trengrove
Author Profile Icon Ben Trengrove
Ben Trengrove
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Toc

Chapter 6. Physics Engines

These days, most games will use some form of physics in their game play. Be it just to detect collision between objects or to create a more realistic feel to movements within a game. Physics engines can add a great deal of polish to a game without a large amount of effort, and as such it is an important skill to have. Physics takes your game to the next level.

You have already had some exposure to basic physics in the previous chapters. Physics was used to detect collisions in the Flappy Bird-style game and was also used to make your bird move up and down through the scene. There is so much more that can be done with physics and you will learn some of it in this chapter.

This chapter covers the following topics:

  • Different physics engine techniques
  • Build a simple app that allows you to fire a catapult at a stack of objects
  • See how these objects will fall down

It will be similar to how Angry Birds works.

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