Creating character concept art
Creating a character is more about the emotional response that the character gives than the skill of the rendering used. A good example of this is Sans of Undertale by Toby Fox, which is practically a couple of pixels... But we can all agree it had a more emotional response out of the fandom than some other AAA games.
So, what creates a good character design? It's how much the concept behind the character aligns with the drawing you make.
Usually, a concept is a couple of lines of text. For example, here's the concept of the Doomguy of the Doom series:
"A man who is literally too angry to die"
It's not the real concept, but we can all agree it's spot on. In the case of my smith, his concept is this:
"A smith in his 40s, widower, and with a daughter"
So, translated into some key points and made into a checklist, it's something like this:
- Dad (single dad)
- Some emotional baggage
- Not in the prime of his life
- Smith
I now...