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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

A basic geometric visualization

For our first visualization, we'll create a basic equalizer wave graphic. It'll be a rectangular block consisting of a series of cubes that are scaled according to the audio waveform data. We'll use the built-in Cube component already in the RenderBox library and its basic vertex color lighting material.

In the visualizations/ folder, create a new Java class named GeometricVisualization and begin as follows:

public class GeometricVisualization extends Visualization {
    static final String TAG = "GeometricVisualization";
    public GeometricVisualization(VisualizerBox visualizerBox) {
        super(visualizerBox);
    }
}

At the top of the class, declare a Transform array of cube transforms and the corresponding array for RenderObjects:

    Transform[] cubes;
    Cube[] cubeRenderers;

Then, initialize them in the setup method. We'll allocate the array of cubes, aligned and scaled as an adjacent set of blocks, creating a 3D representation...

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