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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using more advanced data structures

In this recipe, we will see how to use advanced data structures. The main task of a programmer is to choose the correct data structure based on the need, so that the time taken to store and parse the data is minimized. Sometimes the choice of a correct data structure is more important than selecting a suitable algorithm to solve a problem.

Getting ready

To work through this recipe, you will need a machine running Windows. You also need to have a working copy of Visual Studio installed on your Windows machine. No other prerequisites are required.

How to do it…

In this recipe, we will see how easy it is to use advanced data structures and why we should use them. If we organize data into suitable structures, it becomes faster to access data and easier to apply complex algorithms to it.

  1. Open Visual Studio.
  2. Create a new C++ project.
  3. Select Win32 Console Application.
  4. Add source files called Source.cpp, LinkedList.h/ LinkedList.cpp and HashTables.h/ HashTables...
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