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C# and Algorithmic Thinking for the Complete Beginner
C# and Algorithmic Thinking for the Complete Beginner

C# and Algorithmic Thinking for the Complete Beginner: Unlock the Power of Programming with C# and Algorithmic Thinking

By Aristides Bouras
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Book Jun 2024 916 pages 1st Edition
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Table of content icon View table of contents Preview book icon Preview Book

C# and Algorithmic Thinking for the Complete Beginner

Part I
Introductory Knowledge

Chapter 1
How a Computer Works

1.1 Introduction

In today's society, almost every task requires the use of a computer. In schools, students use computers to search the Internet and to send emails. At work, people use them to make presentations, to analyze data, and to communicate with customers. At home, people use computers to play games, to connect to social networks and to chat with other people all over the world. Of course, don't forget smartphones such as iPhones. They are computers as well!

Computers can perform so many different tasks because of their ability to be programmed. In other words, a computer can perform any job that a program tells it to. A program is a set of statements (often called instructions or commands) that a computer follows in order to perform a specific task.

Programs are essential to a computer, because without them a computer is a dummy machine that can do nothing at all. It is the program that actually tells the computer what to do and when to do it. On the other hand, the programmer or the software developer is the person who designs, creates, and often tests computer programs.

This book introduces you to the basic concepts of computer programming using the C# language.

1.2 What is Hardware?

The term hardware refers to all devices or components that make up a computer. If you have ever opened the case of a computer or a laptop you have probably seen many of its components, such as the microprocessor (CPU), the memory, and the hard disk. A computer is not a device but a system of devices that all work together. The basic components of a typical computer system are discussed here.

The Central Processing Unit (CPU)

This is the part of a computer that actually performs all the tasks defined in a program (basic arithmetic, logical, and input/output operations).

Main Memory (RAM – Random Access Memory)

This is the area where the computer holds the program (while it is being executed/run) as well as the data that the program is working with. All programs and data stored in this type of memory are lost when you shut down your computer or you unplug it from the wall outlet.

Main Memory (ROM – Read Only Memory)

ROM or Read Only Memory is a special type of memory which can only be read by the computer (but cannot be changed). All programs and data stored in this type of memory are not lost when the computer is switched off. ROM usually contains manufacturer's instructions as well as a program called the bootstrap loader whose function is to start the operation of computer system once the power is turned on.

Secondary Storage Devices

This is usually the hard disk or the SSD (Solid State Drive), and sometimes (but more rarely) the CD/DVD drive. In contrast to main memory (RAM), this type of memory can hold data for a longer period of time, even if there is no power to the computer. However, programs stored in this memory cannot be directly executed. They must be transferred to a much faster memory; that is, the main memory.

Input Devices

Input devices are all those devices that collect data from the outside world and enter them into the computer for further processing. Keyboards, mice, and microphones are all input devices.

Output Devices

Output devices are all those devices that output data to the outside world. Monitors (screens) and printers are output devices.

1.3 What is Software?

Everything that a computer does is controlled by software. There are two categories of software: system software and application software.

System software is the program that controls and manages the basic operations of a computer. For example, system software controls the computer's internal operations. It manages all devices that are connected to it, and it saves data, loads data, and allows other programs to be executed. The three main types of system software are:
the operating system. Windows, Linux, macOS, Android, and iOS are all examples of operating systems.
the utility software. This type of software is usually installed with the operating system. It is used to make the computer run as efficiently as possible. Antivirus utilities and backup utilities are considered utility software.
the device driver software. A device driver controls a device that is attached to your computer, such as a mouse or a graphic card. A device driver is a program that acts like a translator. It translates the instructions of the operating system to instructions that a device can actually understand.
Application software refers to all the other programs that you use for your everyday tasks, such as browsers, word processors, notepads, games, and many more.

1.4 How a Computer Executes (Runs) a Program

When you turn on your computer, the main memory (RAM) is completely empty. The first thing the computer needs to do is to transfer the operating system from the hard disk to the main memory.

After the operating system is loaded to main memory, you can execute (run) any program (application software) you like. This is usually done by clicking, double clicking, or tapping the program's corresponding icon. For example, let's say you click on the icon of your favorite word processor. This action orders your computer to copy (or load) the word processing program from your hard disk to the main memory (RAM) so the CPU can execute it.

Programs are stored on secondary storage devices such as hard disks. When you install a program on your computer, the program is copied to your hard disk. Then, when you execute a program, the program is copied (loaded) from your hard disk to the main memory (RAM), and that copy of the program is executed.

The terms “run” and “execute” are synonymous and can be used interchangeably.

1.5 Compilers and Interpreters

Computers can execute programs that are written in a strictly defined computer language. You cannot write a program using a natural language such as English or Greek, because your computer won't understand you!

But what does a computer actually understand? A computer can understand a specific low-level language called the machine language. In a machine language all statements (or commands) are made up of zeros and ones. The following is an example of a program written in a machine language, that calculates the sum of two numbers.

0010 0001 0000 0100
0001 0001 0000 0101
0011 0001 0000 0110
0111 0000 0000 0001

Shocked? Don't worry, you are not going to write programs this way. Hopefully, no one writes computer programs this way anymore. Nowadays, all programmers write their programs in a high-level language and then they use a special program to translate them into a machine language.

A high-level language is one that is not limited to a particular type of computer.

There are two types of programs that programmers use to perform translation: compilers and interpreters.

A compiler is a program that translates statements written in a high-level language into a separate machine language program. You can then execute the machine language program any time you wish. After the translation, there is no need to run the compiler again unless you make changes in the high-level language program.

An interpreter is a program that simultaneously translates and executes the statements written in a high-level language. As the interpreter reads each individual statement in the high-level language program, it translates it into a machine language code and then directly executes it. This process is repeated for every statement in the program.

1.6 What is Source Code?

The statements (often called instructions or commands) that the programmer writes in a high-level language are called source code or simply code. The programmer first types the source code into a program known as a code editor, and then uses either a compiler to translate it into a machine language program, or an interpreter to translate and execute it at the same time.

While it may seem uncommon nowadays, it's entirely possible to write programs using a simple text editor!

1.7 Review Questions: True/False

Choose true or false for each of the following statements.

1)Modern computers can perform so many different tasks because of their ability to be programmed.
2)A computer can operate without a program.
3)A hard disk is an example of hardware.
4)Data can be stored in main memory (RAM) for a long period of time, even if there is no power to the computer.
5)Data is stored in main memory (RAM), but programs are not.
6)Speakers are an example of an output device.
7)Windows and Linux are examples of software.
8)A device driver is an example of hardware.
9)A media player is an example of system software.
10)When you turn on your computer, the main memory (RAM) already contains the operating system.
11)When you open your word processing application, it is actually copied from a secondary storage device to the main memory (RAM).
12)In a machine language, all statements (commands) are a sequence of zeros and ones.
13)Nowadays, a computer cannot understand zeros and ones.
14)Nowadays, software is written in a language composed of ones and zeros.
15)Software refers to the physical components of a computer.
16)The compiler and the interpreter are software.
17)The compiler translates source code to an executable file.
18)The interpreter creates a machine language program.
19)Considering that a program might be executed multiple times, after it has been translated through interpretation and executed once, the need for the interpreter becomes obsolete.
20)Source code can be written using a simple text editor.
21)Source code can be executed by a computer without compilation or interpretation.
22)A program written in machine language requires compilation (translation).
23)A compiler translates a program written in a high-level language.

1.8 Review Questions: Multiple Choice

Select the correct answer for each of the following statements.

1)Which of the following is not computer hardware?
a)a hard disk
b)a DVD disc
c)a sound card
d)the main memory (RAM)
2)Which of the following is not a secondary storage device?
a)a DVD reader/writer device
b)a Solid State Drive (SSD)
c)a USB flash drive
d)RAM
3)Which one of the following operations cannot be performed by the CPU?
a)Transfer data to the main memory (RAM).
b)Transfer data from the main memory (RAM).
c)Perform arithmetic operations.
d)Surgical operations.
4)A touch screen is
a)an input device.
b)an output device.
c)both of the above
5)Which of the following is not software?
a)Windows
b)Linux
c)iOS
d)a video game
e)a web browser
f)All of the above are software.
6)Which of the following statements is correct?
a)Programs are stored on the hard disk.
b)Programs are stored on USB flash drives (USB sticks).
c)Programs are stored in main memory (RAM).
d)All of the above are correct.
7)Which of the following statements is correct?
a)Programs are executed directly from the hard disk.
b)Programs are executed directly from a DVD disc.
c)Programs are executed directly from the main memory (RAM).
d)All of the above are correct.
e)None of the above is correct.
8)Programmers cannot write computer programs in
a)machine language.
b)natural language such as English, Greek, and so on.
c)C#.
9)A compiler translates
a)a program written in machine language into a high-level language program.
b)a program written in a natural language (English, Greek etc.) into a machine language program.
c)a program written in high-level computer language into a machine language program.
d)none of the above
e)all of the above
10)Machine language is
a)a language that machines use to communicate with each other.
b)a language made up of numerical instructions that is used directly by a computer.
c)a language that uses English words for operations.
11)In a program written in high-level computer language, if two identical statements are one after the other, the interpreter
a)translates the first one and executes it, then it translates the second one and executes it.
b)translates the first one, then translates the second one, and then executes them both.
c)translates only the first one (since they are identical) and then executes it twice.

Chapter 2
C# and Integrated Development Environments

2.1 What is C#?

C# (pronounced as “C sharp”) is a widely used general-purpose, high-level computer programming language that allows programmers to create desktop or mobile applications, large-scale applications, embedded systems, client-server applications, web pages, and many other types of software. C# is an extension of its predecessor, the C programming language.

C# is designed to be a platform-independent language. It is intended to let programmers “write once, run anywhere (WORA)”, meaning that code is written once but can run on any combination of hardware and operating system without being re-compiled.

2.2 What is the Difference Between a Script and a Program?

Technically speaking, a script is interpreted whereas a program is compiled, but this is actually not their major difference. There is another more important difference between them!

The main purpose of a script written in a scripting language such as JavaScript, or VBA (Visual Basic for Applications) is to control another application. So you can say that, in some ways JavaScript controls the web browser, and VBA controls a Microsoft® Office application such as MS Word or MS Excel.

On the other hand, a program written in a programming language such as C#, C++, or Java (to name a few) executes independently of any other application. A program is executed as stand-alone any time the user wishes without the need of a hosting application.

Macros of Microsoft Office are scripts written in VBA. Their purpose is to automate certain functions within Microsoft Office.

A lot of people think that JavaScript is a simplified version of Java but in fact the similarity of the names is just a coincidence.

A script cannot be executed as stand-alone. It requires a hosting application in order to execute.

2.3 Why You Should Learn C#

C# is what is known as a “high-level” computer language. C#'s coding style is similar to C language. It is quite easy to understand and highly efficient on multiple platforms such as Windows, Android, Linux, and Unix. C# is a flexible and powerful language, making it well-suited for developing large-scale applications, embedded systems, drivers, client-server applications, art applications, music players, or even video games.

C# is everywhere! It is on desktop computers, laptops, mobile devices, and even in data centers costing millions of dollars. With a huge community of developers worldwide, C# enables efficient development of many exciting applications and services. This huge availability of C# programmers is a major reason why organizations choose C# for new development over any other programming language. This is also a very good reason why you should actually learn C#!

2.4 How C# Works

Computers do not understand natural languages such as English or Greek, so you need a computer language such as C# to communicate with them. C# is a very powerful high-level computer language. The C# compiler (or, actually, a combination of two compilers) converts C# language to a language that computers can actually understand, and that is known as the “machine language”.

In the past, computer languages made use of either an interpreter or a compiler. Nowadays however, many computer languages including C# use two compilers. In C#, the first compiler translates statements into an intermediate language called Common Intermediate Language (CIL), which is a language similar to Java's bytecode. The CIL code is stored on disk in an executable file called an assembly, typically with an extension of .exe. Later, when a user wants to execute the file, .NET (pronounced as "dot net") performs a Just In Time (JIT) compilation to convert the CIL code into low-level machine language code for direct execution on the hardware.

.NET Framework is a version of .NET for building any type of app that runs on Windows.

.NET Core is a version of .NET for building websites, services, and console apps that run on Windows, Linux, or macOS

Instead of two compilers, some languages use a compiler and an interpreter. In Java, for example, the compiler translates Java statements into bytecode statements and saves them in a .class file. Later, when a user wants to execute a .class file, the Java Virtual Machine (JVM)—which is actually a combination of a compiler and an interpreter—reads the .class file and executes it, initially using interpretation. During interpretation, however, the JVM monitors which sequences of bytecode are frequently executed and translates them (compiles them) into low-level machine language code for direct execution on the hardware.

In Figure 2–1 you can see how statements written in C# are compiled into CIL code and how CIL code is then compiled and executed using the .NET.

Image

Figure 2–1 Executing C# statements using the .NET

Now come some reasonable questions: Why all this trouble? Why does C# and other languages translate twice? Why are C# statements not directly translated into low-level machine language code? The answer lies in the fact that C# is designed to be a platform-independent programming language. This means that a program is written once but it can be executed on any device, regardless of its operating system or its architecture, as long as the appropriate version of .NET is installed on it. In the past, programs had to be recompiled, or even rewritten, for each computer platform. One of the biggest advantages of C# is that you only have to write and compile a program once! In Figure 2–2 you can see how statements written in C# are compiled into CIL code and how CIL code can then be executed on any platform that has the corresponding .NET installed on it.

Image

Figure 2–2 Executing C# statements on different platforms

2.5 Integrated Development Environments

An Integrated Development Environment, or IDE, is a type of software that includes all the basic tools programmers need to write and test programs. An IDE typically contains a source code editor and integrates tools such as a compiler or an interpreter, along with a debugger. Visual Studio Community and Visual Studio Code are two examples of IDEs that let programmers write, execute and debug their source code.

A “debugger” is a tool that helps programmers to find and correct many of their mistakes.

2.6 Microsoft Visual Studio

Microsoft Visual Studio is an Integrated Development Environment (IDE) that provides a great set of tools for many programming languages (via extensions installed separately) and lets you easily create applications for Android, iOS, macOS, Windows, and the cloud, as well as websites, web applications, and web services.

Visual Studio is much more than a text editor. It can indent lines, match words and brackets, and highlight source code that is written incorrectly. It also provides automatic code (IntelliSense®), which means that as you type, it displays a list of possible completions. The IDE also provides hints to help you analyze your code and find any potential problems. It even suggests some simple solutions to fix those problems. You can use the Visual Studio not only to write but also to execute your programs directly from the IDE.

Visual Studio has a large community of users all around the world and this is why it comes in so many different flavors. Specifically, in Microsoft's download page you can download:

Visual Studio (Community, Professional, or Enterprise), which runs on Windows
Visual Studio for Mac, which runs on macOS
Visual Studio Code, which runs on Windows, macOS, and Linux

In the next chapter (Chapter 3), you will find links guiding you to instructions on how to install and configure whatever is necessary on your computer, such as Visual Studio Community or Visual Studio Code and .NET Core SDK, on either Windows or Linux. Then, in Chapter 9, you will discover guidance on using Visual Studio Community or Visual Studio Code to write, execute and debug C# programs. These instructions are available on my website. Additionally, you will find numerous tips and tricks there that will be valuable in your first steps as a budding programmer!

Chapter 3
Software Packages to Install

3.1 What to Install

For the purposes of this book, you need to install an Integrated Development Environment (IDE) on your computer. Visual Studio Community and Visual Studio Code are examples of such IDEs. It's up to you to choose which one you are going to use.

Visual Studio Community is easy to install but runs only on Windows. On the other hand, Visual Studio Code runs on Windows, macOS, and Linux, but it requires a little bit more effort to install. Particularly, Visual Studio Community includes a C# compiler and debugger, while, Visual Studio Code requires installing them separately.

All the instructions you need regarding how to set up Visual Studio Community or Visual Studio Code and a C# compiler, on either Windows or Linux are maintained on my website at the following addresses. This gives me the flexibility to review them frequently and keep them up-to-date.

https://tinyurl.com/48nhbxd3

https://www.bouraspage.com/cs-setup-write-execute-debug

Image

If you find any inconsistencies, please let me know, and I will update the instructions as soon as possible. To report issues, visit one of the following addresses:

https://tinyurl.com/28nwh2nf

https://www.bouraspage.com/report-errata

Image

Currently, all you need is to install and configure an IDE. Instructions on my website regarding how to write, execute, and debug a C# program are unnecessary at this stage. You will require these instructions when you reach Chapter 9.

Review in “Introductory Knowledge”

Review Crossword Puzzles

1)Solve the following crossword puzzle.

Image

Across

1) Statements or commands.

3) Windows is such a system.

4) A computer component.

6) A category of software.

8) An input device.

11) It's the person who designs computer programs.

14) An output device.

15) Antivirus is such a software.

16) In today's society, almost every task requires the use of this device.

17) A computer component.

18) All these devices make up a computer.

Down

2) These devices are also computers.

5) Computers can perform so many different tasks because of their ability to be _____________.

7) Special memory that can only be read.

9) A secondary storage device.

10) A browser is this type of software.

12) An input device.

13) An operating system.

2)Solve the following crossword puzzle.

Image

Across

2) The CPU performs one of these basic operations.

7) In a machine language all statements are made up of zeros and _____.

9) A set of statements.

11) __________ is a language executed by the .NET

12) This software controls a device that is attached to your computer.

13) All data stored in this type of memory are lost when you shut down your computer.

14) .__________ converts the bytecode into low-level machine language code.

15) Run a program.

Down

1) A program that simultaneously translates and executes the statements written in a high-level language.

3) Visual Studio is such a software.

4) The statements that a programmer writes to solve a problem.

5) A scripting language.

6) A program that translates statements written in a high-level language into a separate machine language program.

8) A category of programming language.

10) A low-level language.

3)Solve the following crossword puzzle.

Image

Across

3) An input device.

5) C# is suitable for developing ________ applications.

6) A scripting language that can control Microsoft Word.

Down

1) It performs logical operations.

2) A script requires a __________ application in order to execute.

3) It displays data to the user.

4) An intermediate language that C# uses.

5) Scripts written in VBA.

Review Questions

Answer the following questions.

1)What is hardware?
2)List the five basic components of a typical computer system.
3)What does the “bootstrap loader” program do?
4)Which part of the computer actually executes the programs?
5)Which part of the computer holds the program and its data while the program is running?
6)Which part of the computer holds data for a long period of time, even when there is no power to the computer?
7)How do you call the device that collects data from the outside world and enters them into the computer?
8)List some examples of input devices.
9)How do you call the device that outputs data from the computer to the outside world?
10)List some examples of output devices.
11)What is software?
12)How many software categories are there, and what are their names?
13)A word processing program belongs to what category of software?
14)What is a compiler?
15)What is an interpreter?
16)What is meant by the term “machine language”?
17)What is source code?
18)What is C#?
19)What is CIL code?
20)What is the difference between a script and a program?
21)What are some of the possible uses of C#?
22)What is Visual Studio?
Left arrow icon Right arrow icon

Key benefits

  • Comprehensive introduction to C# and algorithmic thinking with step-by-step guidance.
  • Practical exercises with real-world applications, along with integration of Visual Studio Code.
  • Detailed explanations and tips for mastering complex topics.

Description

This course takes you on a journey through the basics of C# programming and algorithmic thinking, tailored specifically for complete beginners. Starting with an understanding of how a computer works, you will explore integrated development environments, essential software packages, and basic algorithmic concepts. As you progress, you will delve deeper into key programming constructs such as variables, constants, input and output handling, operators, and control structures. The course emphasizes practical application, guiding you through exercises involving complex mathematical expressions, string manipulations, decision structures, and loop control structures. By the time you reach the advanced sections, you will have a comprehensive understanding of data structures, subprograms, and object-oriented programming. Designed to be engaging and informative, this course offers tips, tricks, and detailed explanations to help you master each concept. The use of Visual Studio Code is seamlessly integrated, providing you with hands-on experience in a real-world development environment. By the end of the course, you will be well-equipped to tackle more advanced programming challenges and continue your journey in the world of software development.

What you will learn

Understand how a computer works and the basics of C# Develop and debug programs using Visual Studio Master variables, constants, operators, and control structures Implement decision and loop control structures effectively Work with one-dimensional and two-dimensional arrays Gain proficiency in subprograms and object-oriented programming

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Publication date : Jun 19, 2024
Length 916 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781836205630
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Publication date : Jun 19, 2024
Length 916 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781836205630
Category :
Languages :

Table of Contents

11 Chapters
Preface Chevron down icon Chevron up icon
1. Part I Introductory Knowledge Chevron down icon Chevron up icon
2. Part II Getting Started with C# Chevron down icon Chevron up icon
3. Part III Sequence Control Structures Chevron down icon Chevron up icon
4. Part IV Decision Control Structures Chevron down icon Chevron up icon
5. Part V Loop Control Structures Chevron down icon Chevron up icon
6. Part VI Data Structures in C# Chevron down icon Chevron up icon
7. Part VII Subprograms Chevron down icon Chevron up icon
8. Part VIII Object-Oriented Programming Chevron down icon Chevron up icon
9. Part IX Files Chevron down icon Chevron up icon
10. Some Final Words from the Author Chevron down icon Chevron up icon

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Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

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Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.