Adding a mute button to our game
Before ending this chapter, we are going to add a mute button to our game so that we can simply set our sound effects and our background music volume to zero in a single touch.
In order to achieve this, we are going to add two methods to the HelloWorld
class; one for initializing the buttons and the other for actually muting all the sounds.
In order to achieve this, we are going to add the following lines to our HelloWorldScene.h
header file under the private section:
int _musicId; cocos2d::MenuItemImage* _muteItem; cocos2d::MenuItemImage* _unmuteItem; void initMuteButton(); void muteCallback(cocos2d::Ref* pSender);
Now, we are going to add the initMuteButton
implementation code to the HelloWorldScene.cpp
file as follows:
void HelloWorld::initMuteButton() { _muteItem = MenuItemImage::create("mute.png", "mute.png", CC_CALLBACK_1(HelloWorld::muteCallback, this)); _muteItem->setPosition(Vec2(_visibleSize.width - _muteItem- >getContentSize().width...