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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Summary


This chapter was a very involved one. We covered some very important topics and concepts in the chapter that can be used and enhanced for your games. We started the chapter by looking into how to customize your player character. The concepts you take away from the section can be applied to a wide variety of scenarios.

We looked at how to understand the structure of your character model so that you can better determine the customization methods. These are the different types of weapons, clothing, armor, shields, and on.

We then looked at how to create a user interface to help enable us with the customization of our player character during game play. We also learned that the tool we developed can be used to quickly create several different character models (customized) and store them as prefabs for later use. Great time saver! We also learned how to preserve the state of our player character after customization for game play.

We looked at the non-player characters next. We went through...

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