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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Finishing the tracks

In this section, we will wrap the tracks around the wheels and sprockets using a curve with a Curve modifier. In the next few steps, we will create a curve around the wheels:

  1. Add a Path curve beneath the wheels:

Figure 10.45 – Adding a Path curve

  1. In side view, extrude the curve vertices around the wheels and sprockets:

Figure 10.46 – Extruding the curve

  1. Connect the end of the curve back to the beginning by selecting the first and last vertices of the curve and filling by pressing F:

Figure 10.47 – Completing the curve loop

  1. Place the tracks on the curve and ensure that the origin of the curve and the origin of the track are roughly in the same place.

Remember that the origin can be set to the 3D Cursor in the Object menu.

Figure 10.48 – Setting origins

  1. Add a Curve modifier to the tracks and...
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