Finishing the tracks
In this section, we will wrap the tracks around the wheels and sprockets using a curve with a Curve modifier. In the next few steps, we will create a curve around the wheels:
- Add a Path curve beneath the wheels:
- In side view, extrude the curve vertices around the wheels and sprockets:
- Connect the end of the curve back to the beginning by selecting the first and last vertices of the curve and filling by pressing F:
- Place the tracks on the curve and ensure that the origin of the curve and the origin of the track are roughly in the same place.
Remember that the origin can be set to the 3D Cursor in the Object menu.
- Add a Curve modifier to the tracks and...