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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
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Xury Greer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Modeling the clock

The face of the clock can be made out of a cylinder. As for making the numbers, this will be a perfect opportunity to incorporate text into our modeling workflow. We will also look at one of the most important tools when it comes to precision: snapping. We'll begin by hiding the chair objects so that we can see what we're doing. Then, we will create a cylinder for the clock:

  1. Go to the back view.
  2. Click on the eyeball icon next to all of the chair objects in the Outliner to hide them. This will give us a clear view of the clock (see the following screenshot).
  3. Use the Cursor tool from the Toolbar to place the 3D Cursor right in the center of the clock:
Click and drag on the column of eyeball icons to make the clock reference visible from the back view
  1. Press the Shift + A hotkey to bring up the Add menu.
  2. Choose Mesh | Cylinder.
  3. Set Vertices to 32.
  4. ...
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