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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
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Xury Greer
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Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Rendering the final image

While we work in 3D, we tend to use low-quality preview settings for the Viewport because it's easier to see the polygons and it keeps our computers running fast while we work. So far, we have been working with low-quality preview settings, so our Viewport looks like this:

The low-quality preview of our scene

Now that we've finished making edits to the Viking scene, we can change a few settings to get a high-quality final image. A high-quality render needs a nice set of lights. Remember the Lights collection in the Outliner? Well, it's time to make it visible:

  1. Find the Lights collection in the Outliner.
  2. Click on the grayed-out eyeball icon to the right of the Lights collection.

Good – we have some lights, but a bunch of ugly lines appeared in the Viewport. These lines are part of a feature called Overlays. Overlays include everything from grid lines to selection highlights. They are helpful for modeling, but they get in the way for rendering. Next, let's turn off all of the Overlays so we can get a clear look at our final image:

  1. Look at the header of the 3D Viewport and find the four circle-shaped icons in the top-right corner.
  2. Find the button to the left of the four circles labeled Show Overlays.
  3. Click the button to disable all of the Overlays in the Viewport.

There's one last thing we need to do, and this is the big one: we need to change the shading from Solid to Rendered to see what our finished scene looks like:

  1. Look at the header of the 3D Viewport and find the four circle-shaped icons in the top-right corner.
  2. Click on the fourth circle icon to activate Rendered shading.

And that's all there is to it. Our scene shouldn't look boring, flat, and gray anymore. Instead, we should have an image like this:

The high-quality render of our scene
Sometimes, the materials and textures can take a long time to load. If the models don't look like the one shown in the preceding screenshot, try clicking on the third circle icon to go into Material Preview mode instead.

Much better, wouldn't you say? If you would like to, you can save this image by going all the way to the top bar and choosing Render | Render Image. Then, save the image to your computer. Congratulations on finishing your first Blender 2.8 project!

You have been reading a chapter from
Blender 3D By Example. - Second Edition
Published in: May 2020
Publisher: Packt
ISBN-13: 9781789612561
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