As with any workflow in Blender, it's easiest if we adjust the user interface to fit our needs. UV unwrapping requires us to have a 3D Viewport and a UV Editor open at the same time, so let's learn how to easily set that up.
Setting up Blender for the UV unwrapping workflow
Downloading the source files
If you're working from your own retopologized mesh, then open the scene with your low-res mesh.
If you would like to work from our example model, download the ch13_BabyDragon_LowRes.blend file.
Open the file and let's get started!