Finally, all of our setup is finished and we can start retopologizing. There is a lot of repetition in this process, and many of the steps will be specific to your exact model. So, rather than taking you through every single step, we will be covering five methods of retopology, and offering a guide on how to build your edge flow around different types of details. In the end, it doesn't matter which methods you use, so long as the resulting geometry follows the rules of good topology.
Retopologizing the baby dragon
Method 1 – the Poly Build tool
Let's start off with a new tool in Blender 2.8: the Poly Build tool.
First, let's move those four vertices up to the baby dragon's face so we can begin the...