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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – giving the hull a hull shape

You've got the top view of the hull in good shape. Now, it's time to work on the shape as seen from the side. Check the following steps:

  1. Press 1 on the NumPad to get the Front view.
  2. Notice that the hull is still oval shaped. As seen on the left of the next screenshot, the top is not flat.
  3. Check that all the control points are level vertically. All of the upper points should be at the same height in Z. All of the lower points should be at the same height in Z. If any control point is higher or lower than what it should be, you can select it and scale it in Z, or move the vertices in Z.
  4. Press Ctrl + R to activate the Loop Cut tool. Select the horizontal magenta line.
  5. Move the orange line until it is almost all the way up to the top of the control object, as seen in the following screenshot on the right. This will control how tall and curved the deck is. There is an Edge Slide readout in the 3D View header. Move it till the Edge Slide...
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