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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Planning your animation

You've done a bit of modeling now, and you're doing great. However, it's time for a little break, time to think ahead about animation again. In addition, now that you are organized to never lose a Blender file or image of your animation, you are ready to focus on what you want to do. You want to tell a story.

Discovering the story you want to tell with your animation

Whether you are setting up a game, doing scientific visualization, or making an animation to show on YouTube, odds are that there's a story involved. In addition, I'm sure you want it to be a good one. I can't give you all the rules here. According to Gene Deitch, director of Tom Terrific, Tom and Jerry, and Krazy Kat cartoons, you start with a premise or an idea. The premise breaks down into three parts—a character, a conflict, and a resolution. Think about how your favorite animation breaks down into these three parts.

There are plenty of books and online sources,...

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