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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 3. Controlling the Lamp, the Camera, and Animating Objects

You have learned how to use the Blender window and the 3D View window. Now, you will use the principles you have learned about animation, and make use of what you know about modifying windows and navigating in 3D View.

In this chapter, we will cover the following topics:

  • Study how light affects the scene
  • Practice placing lights in different locations
  • Change the light's colors
  • Use multiple lights
  • Learn about using global and local coordinates
  • Discuss composing an image with the camera
  • Move, rotate, and scale the camera
  • Make keyframes for an animation
  • Preview your first animation and render it
  • Use Graph Editor to improve the animation
  • Learn how to save files and use backup files

This chapter introduces you to using Blender as your own movie studio. We will start with a simple project, and in further chapters, expand on this so you will be comfortable doing animation or just lighting your models to show them off to their...

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