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Blender 2.5 Character Animation Cookbook

You're reading from   Blender 2.5 Character Animation Cookbook With this highly focused book you’ll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it’s the only guide dedicated to this subject.

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513203
Length 308 pages
Edition 1st Edition
Tools
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Author (1):
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Virgilio Carlo de Menezes Vasconcelos Virgilio Carlo de Menezes Vasconcelos
Author Profile Icon Virgilio Carlo de Menezes Vasconcelos
Virgilio Carlo de Menezes Vasconcelos
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Toc

Table of Contents (19) Chapters Close

Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Get Rigging FREE CHAPTER 2. Rigging the Torso 3. Eying Animation 4. Poker Face? Facial Rigging 5. Hands Down! The Limbs Controllers 6. Blending with the Animation Workflow 7. Easy to Say, Hard to Do: Mastering the Basics 8. Shake That Body: The Mechanics of Body Movement 9. Spicing it Up: Animation Refinement 10. Drama King: Acting in Animation Planning Your Animation Index

Spacing: favoring and easing poses


The previous recipe shows us how to adjust the timing of our character's actions, which is something extremely important to make our audience not only understand what is happening on the screen, but also know the weight and forces involved in the motion. Since timing is closely related to spacing, there is often confusion between the two concepts.

Timing in animation is the number of frames between two Extreme poses. Spacing is how the animated subject moves and shows variations of speed along these frames. Actions with the same timing and different spacing are perceived differently by the audience, and these principles combined are responsible for the feeling of weight of our actions.

We're going to see how the spacing works and how we can create eases and favoring poses to enhance movements.

How to do it...

  1. Open the file 007-Spacing.blend. It has our character Otto turning his head from right to left, just like in the timing recipe. We don't have a Breakdown...

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