Playing sounds
Open the LoadLevel.cpp
file and add the call to the new populateEmitters
function, as highlighted in the following code:
void Engine::loadLevel() {     m_Playing = false;     // Delete the previously allocated memory     for (int i = 0; i < m_LM.getLevelSize().y; ++i)     {         delete[] m_ArrayLevel[i];     }     delete[] m_ArrayLevel;     // Load the next 2d array with the map for the level     // And repopulate the vertex array as well     m_ArrayLevel = m_LM.nextLevel(m_VALevel);     // Prepare the sound emitters     populateEmitters(m_FireEmitters, m_ArrayLevel);     // How long is this new time limit     m_TimeRemaining = m_LM.getTimeLimit();    ...