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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Section 2 – A Reusable AR User Framework

In this section, we will create a framework for building AR applications with Unity and AR Foundation. Having such a framework generalizes some of the scene structure that I have found myself repeating from one project to the next. The framework manages user interaction modes, user interface panels, and AR onboarding graphics, and we will save it as a template for reuse in other projects in this book. Then, we will show you how to use this framework in a simple place-on-plane project with a main menu.

This section comprises the following chapters:

  • Chapter 4, Creating an AR User Framework
  • Chapter 5, Using the AR User Framework
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