Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Arduino BLINK Blueprints

You're reading from   Arduino BLINK Blueprints Get the most out of your Arduino to develop exciting and creative LED-based projects

Arrow left icon
Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785284182
Length 134 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Utsav Shah Utsav Shah
Author Profile Icon Utsav Shah
Utsav Shah
Samarth Shah Samarth Shah
Author Profile Icon Samarth Shah
Samarth Shah
Arrow right icon
View More author details
Toc

Using serial communication

Serial communication is used for communication between the Arduino board and a computer or other devices. All Arduino boards have at least one serial port which is also known as a UART. Serial data transfer is when we transfer data one bit at a time, one right after the other. Information is passed back and forth between the computer and Arduino by, essentially, setting a pin to high or low. Just like we used that technique to turn an LED on and off, we can also send data. One side sets the pin and the other reads it.

In this section, you will see two examples. In the first example, Arduino will send data to the computer using serial communication, while in the second example, by sending a command (serial) from the computer, you can control the functionality of the Arduino board.

Serial write

In this example, the Arduino board will communicate with the computer using the serial port, which can be viewed on your machine using the Serial Monitor.

Write the following code to your Arduino editor:

void setup()                    // run once, when the sketch starts
{
  Serial.begin(9600);           // set up Serial library at 9600 bps
  
  Serial.println("Hello world!");  // prints hello with ending line break 
}

void loop()                       // run over and over again
{
                                  // do nothing!
}

Tip

Even if you have nothing in the setup or loop procedures, Arduino requires them to be there. That way it knows you really mean to do nothing, as opposed to forgetting to include them!

Serial.begin sets up Arduino with the transfer rate we want, in this case 9600 bits per second. Serial.println sends data from Arduino to the computer.

Once you compile and upload it to your connected Arduino board, open Serial Monitor from the Arduino IDE. You should be able to see the Hello world! text being sent from the Arduino board:

Note

If you have trouble locating Serial Monitor, check the Understanding Arduino IDE section of this chapter.

Serial write

Serial read

In the previous example, serial library was used to send a command from Arduino to your computer. In this example, you will send a command from the computer, and Arduino will do a certain operation (turn on/off LED) based on the command received:

int inByte; // Stores incoming command

void setup() {
Serial.begin(9600);
pinMode(13, OUTPUT); // LED pin
Serial.println("Ready"); // Ready to receive commands
}
void loop() {
  if(Serial.available() > 0) { // A byte is ready to receive
    inByte = Serial.read();
    if(inByte == 'o') { // byte is 'o'
      digitalWrite(13, HIGH);
      Serial.println("LED is ON");
      }
      else 
      { 
        // byte isn't 'o'
        digitalWrite(13, LOW);
        Serial.println("LED is OFF");
      }
   }
}

The inByte function will store the incoming serial byte. From the previous example, you should be familiar with the commands written in the setup function. In the loop function, first you need to know when a byte is available to be read. The Serial.available() function returns the number of bytes that are available to be read. If it is greater than 0, Serial.read() will read the byte and store it in an inByte variable. Let's say you want to turn on the LED when the letter 'o' is available. For that you will be using the if condition, and you will check whether the received byte is 'o' or not. If it is 'o', turn on the LED by setting pin 13 to HIGH. Arduino will also send an LED is ON message to the computer, which can be viewed in Serial Monitor:

Serial read

If it is any other character, then turn off the LED by setting pin 13 to LOW. Arduino will also send an LED is OFF message to the computer, which can be viewed in Serial Monitor:

Serial read
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime