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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Classes using the Inheritance example app

We have looked at the way we can create hierarchies of classes to model the system that fits our app. So, let's build a project to improve upon the naval battle we had in the previous chapter.

Create a new project called Basic Classes with Inheritance Example using the Empty Activity template. As you have come to expect, the completed code can be found in the Chapter11 folder.

This is what we are going to do:

  • Put most of the functionality of the Carrier and Destroyer classes into a Ship super class.
  • Inherit from the Ship class for both Carrier and Destroyer, and therefore save a lot of code maintenance.
  • Use polymorphism to adapt the serviceShip function in the Shipyard class so that it takes Ship as a parameter, and can therefore service any instance that inherits from Ship, thereby reducing the number of functions in the class.
  • We will also see that not only is there less code achieving the same functionality as before, but it is more encapsulated...
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