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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Loading all textures from a folder


When creating a game that has a large amount of textures, loading each texture individually can become tedious. Creating a method to load and retrieve textures in such a game can be not only timesaving during development, but also reduce the overall loading times during runtime. In this recipe, we will create a way to load a large amount of textures using only a single line of code.

Getting ready...

First, create a new activity class named TextureFolderLoadingActivity that extends the BaseGameActivity class. Next, create a folder named FolderToLoad in the assets/gfx/ folder. Finally, place five images in the assets/gfx/FolderToLoad/ folder with the names: Coin1, Coin5, Coin10, Coin50, and Coin100.

How to do it...

Follow these steps to fill our TextureFolderLoadingActivity activity class:

  1. Place the following, simple code in our activity to make it functional:

    @Override
    public EngineOptions onCreateEngineOptions() {
      return new EngineOptions(true,
        ScreenOrientation...
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