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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Understanding the Game Concept

The game we will build in this chapter makes use of one of the strongest aspects of Adobe Animate, and that is the ability to create assets with visual tools and then program them with code directly within the same application. The game concept is very simple: you control a kitty that can walk back and forth across the screen and shoot energy balls upward. Enemy pigs are dropping from above and the kitty must ensure that none reach the ground by blasting them out of the sky. If three pigs get past the kitty, it's game over.

We'll be dealing with a lot of code in this chapter. If you've never written much code, don't worry! We will be stepping through the visual aspects of the game first and will slowly build up to the programming aspects. Even when in the thick of development, all the code will be provided and explained piece by piece.

Starter Document Overview

An HTML Canvas document named GameStarter.fla is available from...

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