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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Getting started making game assets


So, before we get started designing our asset, which asset will we be building? During our whiteboxing, we used several basic shapes to represent potential game assets and this gives us many to choose from, such as a hologram projector, computer console, pipes, columns, or crates. Since this is likely to be your first foray into using Blender, we will start by creating a detailed crate for our cargo ship to be transporting. A crate allows us to build something that is fairly basic but can still support a lot of detail. So go ahead and grab yourself another piece of graph paper and open your web browser; it's time to sketch!

Sketching out our first asset

My design is based on bits and pieces of several different sci-fi crates I found online and that I remembered from some of my favorite games and movies (sci-fi happens to be one of my favorite genres). The crate itself is also designed to have an inside, so I can show it in my level with both the lid on and...

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