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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Getting Started with Weight Painting

In the previous chapter, we started setting up a model and adding an armature, and then we placed all the necessary bones inside the model and named all the bones.

In this chapter, we will cover weight painting, the second half of the process of bringing a mesh to life. We already touched on the basics in Chapter 3, but now, we will move on to applying more advanced thinking to more complex problems. We will run into issues such as creasing and stretching, so we will learn to overcome them with careful attention to both weights and bone placement. This will help us to produce a result that is both pleasing in performance and can produce expected results.

We will move from limb to limb, discovering the unique problems each can bring, and see how we can mitigate/eliminate these issues.

In this chapter, we will cover the following topics:

  • Setting up empty weights
  • Rigging the feet
  • Understanding mesh seams and overlaps
  • Rigging...
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