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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Creating a mesh

We can’t do any weight painting without a mesh; that much should be clear to anyone. There are, however, some important steps to take that will prevent headaches in the future, such as placing vertices in optimal places to support quality deformation. If the mesh is constructed poorly, no matter how perfect your weight painting, it will be impossible to get a good result.

To start, we need to add some mesh to our scene. We will go over some terminology once we have done this. Follow these steps:

  1. To start, make sure you are in Object Mode (Tab, or dropdown), go ahead and bring up the Add object menu with Shift + A, then navigate to Mesh | Cube and add a cube. Your scene should look as follows:
Figure 3.1 – Cube added to our scene

Figure 3.1 – Cube added to our scene

  1. We want this cube to be a tower in between our bones. To do this, we’re going to go into Edit Mode and make sure we have selected Vertice mode. The blue icon next to the...
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