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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789537505
Length 416 pages
Edition 1st Edition
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Authors (2):
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Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. A Matchmaking App with a Rich UX Using Animations 4. Building a Location Tracking App Using GPS and Maps 5. Building a Weather App for Multiple Form Factors 6. Setting up a Backend for a Chat App Using Azure Services 7. Building a Real-Time Chat Application 8. Creating an Augmented-Reality Game 9. Hot Dog or Not Hot Dog Using Machine Learning 10. Other Books You May Enjoy

Summary

Good job! In this chapter, we have learned how to create a reusable, good-looking control that can be used in any Xamarin.Forms app. To enhance the User Experience (UX) of the app, we used some animations that give the user more visual feedback. We also got creative with the use of XAML to define a GUI of the control that looks like a photo with a hand-written description.

After that, we used events to expose the behavior of the control back to the MainPage to limit the contact surface between your app and the control. Most importantly of all, we touched on the subject of GestureRecognizers, which can make our life much easier when dealing with common gestures.

In the next chapter, we will take a look at how to use track the location of a user in the background on an iOS and Android device. To visualize what we are tracking, we will use the map component in Xamarin.Forms...

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