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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine FREE CHAPTER 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Transforming objects

In this section, we will take a brief look at how to transform objects – and by transform, I mean moving, rotating, and scaling them.

The first thing to note is that in Unreal Engine, objects in the Level Viewport are called Actors. To select any Actors in the Level Viewport, you simply have to left-click once. The selected Actor will be indicated by an orange-colored outline, and the Actor will also be highlighted in the Outliner.

Here, select the middle blue cube in the Level Viewport, and press the F key to frame (i.e., zoom in on) the Actor.

Figure 1.13: Selecting and pressing the F key on the blue cube

Figure 1.13: Selecting and pressing the F key on the blue cube

You will notice the three arrows in the middle of the cube. This is referred to as a gizmo, with the red arrow representing the X axis, the green arrow representing the Y axis, and the blue arrow representing the Z axis.

Now, use the LMB to select the gizmo and move the cube in the direction (or the opposite...

You have been reading a chapter from
Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024
Publisher: Packt
ISBN-13: 9781801813808
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