Transforming objects
In this section, we will take a brief look at how to transform objects – and by transform, I mean moving, rotating, and scaling them.
The first thing to note is that in Unreal Engine, objects in the Level Viewport are called Actors. To select any Actors in the Level Viewport, you simply have to left-click once. The selected Actor will be indicated by an orange-colored outline, and the Actor will also be highlighted in the Outliner.
Here, select the middle blue cube in the Level Viewport, and press the F key to frame (i.e., zoom in on) the Actor.
Figure 1.13: Selecting and pressing the F key on the blue cube
You will notice the three arrows in the middle of the cube. This is referred to as a gizmo, with the red arrow representing the X axis, the green arrow representing the Y axis, and the blue arrow representing the Z axis.
Now, use the LMB to select the gizmo and move the cube in the direction (or the opposite...