Summary
In this chapter, you completed the MetaHuman character creation tutorial. You learned how to create a character, how to export them, and how to add them to UE5.
Finally, you learned how to add custom assets to your project that will help your character match the sci-fi theme of your 3D animated movie.
In the next chapter, you will learn how to bring all your assets together in UE5 and build a virtual 3D movie set.
You will learn how to import a landscape mesh and rock assets from Quixel Bridge to build an alien landscape. After this, you will populate your alien landscape with your alien plants.
See you in the next chapter!