Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Chapter 6. Entity Interpolation and Prediction

In nearly all games that employ multiplayer networking, entities need to be interpolated to hide lag and jittery updates. While the updates for an entity only arrive relatively few times per second, and may even be dropped if using UDP, the interpolation needs to smooth these and make the final motion appear smooth, and close to the original player's movements.

Previously, we implemented a simple form of interpolation, by simply interpolating toward the current network position. This looks sluggish and artificial in many cases, especially in twitch-style action games where players move quickly and can change direction on a dime. In this chapter, we'll learn how to implement a form of entity interpolation inspired by the source game engine, employed in a wide variety of AAA games.

In many games, it's also very common to give the server full control over everything. We did this in the chapter on Photon Server, but notice...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image