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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Playing sound when a scene begins

Often, we want a sound to play as soon as a scene is loaded; this may be to indicate to a player that the new scene is ready, or perhaps it’s some background music or audio sound effect for the scene. As you’ll see in this recipe, Unity makes it very easy for us to play as soon as a scene is loaded.

Before we start using the 3D scene created in the first recipe of this chapter, we’ll first explore some core audio features in a 2D project in this recipe.

Getting ready

Try out this recipe using any audio clips you might have on your computer. We have included a number of classic Pacman game sound clips inside the 04_02 folder.

How to do it...

To play a sound when the scene is loaded, perform the following steps:

  1. Create a new Unity 2D project. There is a single sample scene, containing a Main Camera GameObject that has an Audio Listener component.
  2. Import the sound clip files.
  3. Select the...
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