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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Navigation Meshes and Agents

Unity provides navigation meshes (NavMeshes) and artificial intelligence (AI) agents that can plan pathways and move objects along those calculated paths. Pathfinding is a classic AI task, and Unity has provided game developers with fast and efficient pathfinding components that work out of the box.

Having objects that can automatically plot and follow paths from their current location to the desired destination point (or reoriented to a moving target object) provides the components for many different kinds of interactive game characters and mechanics. For example, we can create point-and-click games by clicking on a location or object toward which we wish one or more characters to travel. Or, we can have enemies that “wake up” when our player’s character is nearby and move toward (seek) our player, then perhaps go into combat or dialogue mode once they are within a short distance of our player’s character.

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